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Throughout the games, some tracks have reused characters, such as Mario for Mario Circuit, Bowser for Bowser's Castle, etc. While absent in Mario Kart 8, Expert Staff Ghosts have an equivalent in Mario Kart 8 Deluxe with 200cc Staff Ghosts. In Mario Kart Wii and Mario Kart 7, there are Normal and Expert Staff Ghosts. Starting with Mario Kart: Double Dash!!, there are Staff Ghosts, which are made by Nintendo as the main course ghosts (Staff Ghosts were present in Mario Kart 64, but only for Luigi Raceway, Mario Raceway, and Royal Raceway). There can be up to two traded ghosts saved to the game.
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Ghosts can be traded between players using the link cable, allowing for up to two ghosts to be raced against on a single track (the player's own ghost, and the traded ghost). In Mario Kart: Super Circuit, players are able to save up to ten ghosts. In Mario Kart 64, because none of the available controllers have a Controller Pak Slot, it is impossible to record Ghost Data on the Wii or Wii U Virtual Console versions of the game. Ghost data can only be recorded in Time Trial mode recording this data may be impossible in races that are too long in some games due to memory limitations. Driving against one's own Ghost enables a player to directly compete against their own record.
MARIO KART WII DOWNLOAD GHOST DATA DRIVERS
These drivers cannot be touched and pass through karts and obstacles. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. The concept of Ghosts has appeared in most games in the series. A Ghost is the recording of a player's driving performance in the Mario Kart series.
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